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PR Review: Fix sockets🟡 Code Quality & Best PracticesPotential race condition in HandleIdentifySuccess (PlayersAPI.cs:53) The new condition: if (\!Talo.IsOffline() && Talo.Socket.IsIdentified())
{
await Talo.Socket.ResetConnection();
}Only resets the socket if it's already identified. However, there's a scenario where this could cause issues:
Consider checking socket connection state in addition to identification: if (\!Talo.IsOffline() && (Talo.Socket.IsIdentified() || socket.State == WebSocketState.Connected))Or reset 🔵 Other ObservationsWebSocket heartbeat configuration (TaloSocket.cs:22-26) The hardcoded ping configuration looks reasonable, but verify that the WebSocket library's PingMessage = new WebSocketMessage("{\"type\":\"v1.heartbeat\"}")✅ Security & PerformanceNo issues found. ✅ Backwards CompatibilityNo issues found - the new |
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