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Changes:

  • Moved logic from Render loop to Tick
  • Always pull the latest health, using cached version can result in slower quitting... resulting in death.
  • Add an option to disable when in town/hideout. Ruthless doesn't refill health in these locations, so logging back in after a quit would cause a quit loop until disabled.

Changes:
* Moved logic from Render loop to Tick
* Always pull the latest health, using cached version can result in slower quitting... resulting in death.
* Add an option to disable when in town/hideout. Ruthless doesn't refill health in these locations, so logging back in after a quit would cause a quit loop until disabled.
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