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toyrender

Lumberyard Bistro render

Personal project for playing with Vulkan raytracing. Also used as a school assignment.

Features

  • Path tracing with variable number of bounces
  • Basic spatio-temporal denoising
  • Basic shading model
  • glTF (.glb) file support

Set up

  • git clone
  • cargo run

Either add .glb file as a first parameter, or drag&drop.

Prerequisites

  • RT capable GPU
  • Rust toolchain
  • Vulkan SDK
  • SDL2

Controls

  • W/A/S/D - movement
  • Q/E - up/down
  • H - toggle half-res effects
  • R - flip through debug views
  • T - toggle TAA accumulation
  • [ - remove PT bounce
  • ] - add PT bounce

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Vulkan renderer for experimenting. SDL2 + Rust

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