physics sim/game thing
-wasd+space, move
-mouse, look
-handle inputs fron event into function instead of using other checks.
-only testing collision with solid objects
-object layers
-improve code legibility(split up large functions)
-add more descriptive comments
-zoom control(implimented in editor)
-texture offset & rotation
-backround objects that move at different rate than foreground (and posibly objects in front of foreground if feasable
-object groups(objects stuck together)
-glue(objects without colision attatched to other objects)
-some sort of hinges
-improve physics/reduce jitter
-make friction more believable
-possibly redo physics code to work better
-improve texture caching to reduce repeated texture loads (same texture loaded multiple times)
-load trigger
-explode trigger