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Revisiting Bindings and Support for Treadmill devices #1153

@AgentMilkshake1

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@AgentMilkshake1

Hi all,

(Reposting as a new issue as per request)
{Posting on behalf of many Treadmill device developers)

Myself and other developers have recently started noticing that Treadmill support has been compromised in recent updates.

I've personally not been very active with OpenVR development over the past few months, but I've recently had reports that since the Index headset has launched many games have updated their SteamVR input systems (a requirement to support Valve Index).
As a part of this, game developers are now able to filter actions depending on source (right hand, left hand, any). This means that actions created by game developers are only usable by Treadmill devices in the case that the game developer chooses ANY.

This is a massive step back for Treadmill device developers, as many game developers won't realise the impact their choice at dev level is having at the wider market level. A lot of games previously supported by treadmills are beginning to dwindle in numbers due to this oversight.

We had a brief period where Treadmill devices were becoming quite universal in terms of compatibility, but these recent updates have really damaged the support Treadmill device developers can offer!

What is being done by the OpenVR team to remedy this? Were the team aware that this would be a problem?

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