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So I tried compiling the DLL (without changing anything) with Visual Studio 2017 (and tons of dependencies). Everything went well, compiler wouldn't complain anything, until when I put it into actual use, the game crashes on character spawn.
I tried to print out stuff to diagnose the problem and it seems pkt->dataSize returns a mysteriously big number, so malloc runs wild and crashes everything.
I seriously don't understand what's going on. Is it VS fault? Or pso2h.dll breaking?
Either way can I get some direction on solving this issue?
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