feat: add configurable player attributes for Psi capacity and regeneration #852
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Summary
This PR adds two player attributes—Total Psi and Psi Regeneration—so other mods can interact with Psi’s resource economy via standard Minecraft/NeoForge attribute mechanics (modifiers from equipment, effects, professions, etc.). With Psi alone installed, behavior is unchanged. Defaults:
psi:total_psi = 5000,psi:regen = 25.Motivation
Previously, the total pool and regeneration rate were hardcoded in
PlayerDataHandler, which made inter-mod extensions require mixins or other invasive hooks. Exposing them as attributes lets integrators use the usual attribute modifier pipeline (effects, gear, professions, advancements, data-driven systems).Non-goals
Backward compatibility
Testing
Changelog (for modders)
Added player attributes
psi:total_psiandpsi:regen.PlayerDataHandlernow reads these to determine Psi capacity and regeneration. Defaults preserve prior behavior. Integrate via standard attribute modifiers.