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Implementation of skinning animations and transitions in C++

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Vynokris/AnimationProgramming

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Animation Programming

General Information

This project was made for the ISART Digital school by Rémi Serra and an anonymous collaborator.
The goal was to understand how animation works in video games and to learn the mathematical and structural challenges behind it.


Preview



Features

  • Skeleton made up of bones stored in tree organization
  • Animation:
    • Iteration through the animation keyframes
    • Interpolation between previous and current keyframes
  • Mesh skinning (to apply skeleton transforms to the mesh)
  • Animation transition

Build and run

Visual Studio > Debug x86 > Local Windows Debugger

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Implementation of skinning animations and transitions in C++

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