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Restructure README project listing by stage; scaffold docs for three upcoming games#11

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iaretechnician merged 2 commits intostablefrom
copilot/update-readme-documentation-links
Mar 9, 2026
Merged

Restructure README project listing by stage; scaffold docs for three upcoming games#11
iaretechnician merged 2 commits intostablefrom
copilot/update-readme-documentation-links

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Copilot AI commented Mar 9, 2026

README had a single flat projects table with no indication of project status, no explicit pointer to docs/applications/ as the documentation root, and was missing three planned titles entirely.

Changes

README.md / docs/INDEX.md

  • Split the flat projects table into three named sections: Current Projects, Completed Projects, Upcoming Projects
  • Added intro paragraph clarifying all docs live in docs/applications/ and that advancing a project between stages is a one-row move — no docs relocate
  • Updated INDEX.md "Adding a New Application" guidance to reflect the staged workflow

New upcoming project docs (docs/applications/<app>/)

  • Scaffolded full doc sets for Castle Walls, Do Not Shoot Aliens, and Space Sim — each with README.md, Overview.md, Getting-Started.md, Gameplay.md, Implementation-Notes.md
  • Getting Started and Gameplay stubs include an in-development notice pointing to Roadmap discussions; all detail sections are structured and ready to fill in as development progresses

mkdocs.yml

  • Added all three new applications to the nav, alphabetically sorted alongside existing entries

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… Not Shoot Aliens, Space Sim

Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
Copilot AI changed the title [WIP] Update README to clarify project documentation location Restructure README project listing by stage; scaffold docs for three upcoming games Mar 9, 2026
@iaretechnician iaretechnician marked this pull request as ready for review March 9, 2026 21:47
Copilot AI review requested due to automatic review settings March 9, 2026 21:47
@iaretechnician iaretechnician merged commit 84ccf38 into stable Mar 9, 2026
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@iaretechnician iaretechnician deleted the copilot/update-readme-documentation-links branch March 9, 2026 21:48
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Pull request overview

Restructures the project listings to reflect project stage (current/completed/upcoming) and scaffolds application-specific documentation for three upcoming games under docs/applications/, with corresponding MkDocs navigation entries.

Changes:

  • Restructured project tables in README.md and docs/INDEX.md into stage-based sections and clarified that docs remain in docs/applications/ when a project changes stage.
  • Added full documentation scaffolds (README/Overview/Getting Started/Gameplay/Implementation Notes) for Castle Walls, Do Not Shoot Aliens, and Space Sim.
  • Updated mkdocs.yml to include the three new applications in the documentation site nav.

Reviewed changes

Copilot reviewed 18 out of 18 changed files in this pull request and generated 4 comments.

Show a summary per file
File Description
mkdocs.yml Adds MkDocs nav entries for the three new upcoming game doc sets.
README.md Splits the projects list into stage-based sections and points to docs/applications/ as the documentation root.
docs/INDEX.md Splits the docs index into stage-based sections and updates “Adding a New Application” guidance for staged workflow.
docs/applications/castle-walls/README.md Adds application landing page with doc links and public links.
docs/applications/castle-walls/Overview.md Adds overview scaffold describing concept, features, architecture, and status.
docs/applications/castle-walls/Getting-Started.md Adds “in development” getting-started stub with roadmap pointers.
docs/applications/castle-walls/Gameplay.md Adds “in development” gameplay stub with roadmap pointers.
docs/applications/castle-walls/Implementation-Notes.md Adds implementation-notes scaffold with components and platform targets.
docs/applications/do-not-shoot-aliens/README.md Adds application landing page with doc links and public links.
docs/applications/do-not-shoot-aliens/Overview.md Adds overview scaffold describing concept, features, architecture, and status.
docs/applications/do-not-shoot-aliens/Getting-Started.md Adds “in development” getting-started stub with roadmap pointers.
docs/applications/do-not-shoot-aliens/Gameplay.md Adds “in development” gameplay stub with roadmap pointers.
docs/applications/do-not-shoot-aliens/Implementation-Notes.md Adds implementation-notes scaffold with components and platform targets.
docs/applications/space-sim/README.md Adds application landing page with doc links and public links.
docs/applications/space-sim/Overview.md Adds overview scaffold describing concept, features, architecture, and status.
docs/applications/space-sim/Getting-Started.md Adds “in development” getting-started stub with roadmap pointers.
docs/applications/space-sim/Gameplay.md Adds “in development” gameplay stub with roadmap pointers.
docs/applications/space-sim/Implementation-Notes.md Adds implementation-notes scaffold with components and platform targets.

| **Resource management** | Gather and allocate resources between offense, defense, and repairs. |
| **Multiple maps** | Different terrain layouts with unique strategic challenges. |
| **Progression** | Unlock new structures and upgrades as you advance. |
| **Platform support** | PC (Windows and Linux). |
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In the Features table, "Platform support" is written as if PC support exists already, but the Development Status section below marks PC (Windows/Linux) support as "Planned". Please make these consistent (e.g., change the Features row to "Target platforms" / "Planned" wording).

Suggested change
| **Platform support** | PC (Windows and Linux). |
| **Target platforms** | PC (Windows/Linux) (planned). |

Copilot uses AI. Check for mistakes.
| **Escalating wave design** | Encounters grow faster and more visually complex as the game progresses. |
| **Score system** | Points awarded for correct holds and correct shots; deducted for friendly fire. |
| **Multiple environments** | Different backdrops and alien designs challenge visual recognition. |
| **Platform support** | PC (Windows and Linux). |
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In the Features table, "Platform support" is written as if PC support exists already, but the Development Status section below marks PC (Windows/Linux) support as "Planned". Please make these consistent (e.g., change the Features row to "Target platforms" / "Planned" wording).

Suggested change
| **Platform support** | PC (Windows and Linux). |
| **Target platforms** | PC (Windows/Linux) – planned. |

Copilot uses AI. Check for mistakes.
| **Resource gathering** | Mine asteroids and harvest planetary resources to fuel and upgrade your ship. |
| **Ship management** | Maintain, repair, and customize your vessel to survive deep space. |
| **Survival mechanics** | Manage fuel, hull integrity, crew, and life support across long voyages. |
| **Platform support** | PC (Windows and Linux). |
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In the Features table, "Platform support" is written as if PC support exists already, but the Development Status section below marks PC (Windows/Linux) support as "Planned". Please make these consistent (e.g., change the Features row to "Target platforms" / "Planned" wording).

Suggested change
| **Platform support** | PC (Windows and Linux). |
| **Target platforms** | PC (Windows and Linux) (planned). |

Copilot uses AI. Check for mistakes.
Comment on lines +67 to +72
- Space Sim:
- README: applications/space-sim/README.md
- Overview: applications/space-sim/Overview.md
- Getting Started: applications/space-sim/Getting-Started.md
- Gameplay: applications/space-sim/Gameplay.md
- Implementation Notes: applications/space-sim/Implementation-Notes.md
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The PR description says the MkDocs applications nav is alphabetically sorted, but the current ordering isn’t (e.g., "Space Sim" appears after "Roadkill" while "Van Inventory" is earlier, even though S should come before V). Either adjust the ordering to be alphabetical or update the PR description to match the intended ordering.

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3 participants