Heey. I'm occuring a bug since a long time ago.
Copied/Pasted from a thread I wrote: http://forum.sa-mp.com/showthread.php?p=3953725#post3953725
Hello.
I'm probably stupid but I've a simple question about sscanf. Let's take the specifer "u". sscanf should return the first player with the name/part of name or return INVALID_PLAYER_ID if nobody is connected/+2 players with the same name. I'm right?
If yes, it doesn't work. It take only the first person with the name and doesn't consider others people.
Y_Less asked a minimal repro but yes, nothing else.
Apologize, that's my first "minimal repro"..
With the minimal repro, the output is not exactly the same thing.
#include <a_samp>
#include <sscanf2>
public OnGameModeInit()
{
ConnectNPC("Jina_Sawyers", "onfoot_test");
ConnectNPC("Jina_Crawford", "onfoot_test");
ConnectNPC("Jina_Scott", "onfoot_test");
ConnectNPC("Bot_Tox", "onfoot_test");
ConnectNPC("Bot_Tax", "onfoot_test");
ConnectNPC("Bot_Tix", "onfoot_test");
return 1;
}
public OnGameModeExit()
{
return 1;
}
main() {}
public OnPlayerSpawn(playerid)
{
if(playerid != 5) // maxnpc 6 in server.cfg
return 1;
new targetid_array[6],
player_name[MAX_PLAYER_NAME],
targetid_value;
print("Testing with : \"Jina_\"");
sscanf("Jina_", "u[4]", targetid_array);
for(new i; i < sizeof(targetid_array); i++)
{
GetPlayerName(targetid_array[i], player_name, sizeof(player_name));
printf("[ARRAY] Player's ID %i - Name: %s", targetid_array[i], player_name);
}
sscanf("Jina_", "u", targetid_value);
GetPlayerName(targetid_value, player_name, sizeof(player_name));
printf("[SINGLE VALUE] Player's ID %i - Name: %s", targetid_value, player_name);
print("Testing with : \"Bot_\"");
sscanf("Bot_", "u[4]", targetid_array);
for(new i; i < sizeof(targetid_array); i++)
{
GetPlayerName(targetid_array[i], player_name, sizeof(player_name));
printf("[ARRAY] Player's ID %i - Name: %s", targetid_array[i], player_name);
}
sscanf("Bot_", "u", targetid_value);
GetPlayerName(targetid_value, player_name, sizeof(player_name));
printf("[SINGLE VALUE] Player's ID %i - Name: %s", targetid_value, player_name);
return 1;
}
Output:
[CODE]Testing with : "Jina_"
[ARRAY] Player's ID 0 - Name: Jina_Sawyers
[ARRAY] Player's ID 1 - Name: Jina_Crawford
[ARRAY] Player's ID 2 - Name: Jina_Scott
[ARRAY] Player's ID 3 - Name: Bot_Tox
[ARRAY] Player's ID 4 - Name: Bot_Tix
[ARRAY] Player's ID 5 - Name: Bot_Tax
[ARRAY] Player's ID 65535 - Name: Bot_Tax
[SINGLE VALUE] Player's ID 0 - Name: Jina_Sawyers
Testing with : "Bot_"
[ARRAY] Player's ID 3 - Name: Bot_Tox
[ARRAY] Player's ID 65535 - Name: Bot_Tox
[ARRAY] Player's ID 2 - Name: Jina_Scott
[ARRAY] Player's ID 3 - Name: Bot_Tox
[ARRAY] Player's ID 4 - Name: Bot_Tix
[ARRAY] Player's ID 5 - Name: Bot_Tax
[ARRAY] Player's ID 65535 - Name: Bot_Tax
[SINGLE VALUE] Player's ID 3 - Name: Bot_Tox
I temporarily "solved" the problem by using kustom specifier.
ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
new pos = 0;
while (text[pos] < 0x21) // Strip out leading spaces
{
if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text
pos++;
}
new userid = INVALID_PLAYER_ID;
if (IsNumeric(text[pos])) // Check whole passed string
{
// If they have a numeric name you have a problem (although names are checked on id failure)
userid = strval(text[pos]);
if (userid >=0 && userid < MAX_PLAYERS)
{
if(!IsPlayerConnected(userid)) userid = INVALID_PLAYER_ID;
else return userid; // A player was found
}
}
new len = strlen(text[pos]);
new count = 0;
new name[MAX_PLAYER_NAME];
foreach(new i : Player)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof (name));
if (strcmp(name, text[pos], true, len) == 0) // Check segment of name
{
if (len == strlen(name)) // Exact match
{
return i; // Return the exact player on an exact match
// Otherwise if there are two players:
// Me and MeYou any time you entered Me it would find both
// And never be able to return just Me's id
}
else // Partial match
{
count++;
userid = i;
}
}
}
}
if (count != 1)
{
if (playerid != INVALID_PLAYER_ID)
{
if (count)
{
SendClientMessage(playerid, 0xFF0000AA, "Multiple users found, please narrow earch");
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "No matching user found");
}
}
userid = INVALID_PLAYER_ID;
}
return userid; // INVALID_USER_ID for bad return
}
SSCANF:fix_u(player_name[MAX_PLAYER_NAME])
return ReturnUser(player_name);
Heey. I'm occuring a bug since a long time ago.
Copied/Pasted from a thread I wrote: http://forum.sa-mp.com/showthread.php?p=3953725#post3953725
Y_Less asked a minimal repro but yes, nothing else.
Output:
I temporarily "solved" the problem by using kustom specifier.