A game engine based on Monogame, made to be a middle ground between the freedom of a framework, and the abstraction of a game engine.
-Download the latest release (or build the repo yourself)
-Create a new Monogame Project.
-Install Newtonsoft.Json from NuGet
-Import the built DLL
-Change the inherited class of Game1 to Core and import BraiseEngine
-add the line Core.Instance = game; right before game.Run(); in Program.cs
(optional): change the Game1 class to only include the base functions.