Currently there are some problems connecting to the Colyseus server after migrating a bunch of networking working code from another project into this project to get Colyseus integrated with all the code generation pre-configured for the users of this starter kit.
This is not breaking the project, but it would be nice to have the full stack of networking solutions complete and working. It works in my other project...
This line should connect the player to the game server.
|
ColyseusRoom<Colyseus.MyRoomState> room = await NetworkManager.ColyseusClient.JoinOrCreate<Colyseus.MyRoomState>("MainRoom"); |
The response from the server I am getting is:
"{\"code\":4213,\"error\":\"Cannot read properties of undefined (reading \'processId\')\"}"
I'll update this issue when the problem has been resolved.
Currently there are some problems connecting to the Colyseus server after migrating a bunch of networking working code from another project into this project to get Colyseus integrated with all the code generation pre-configured for the users of this starter kit.
This is not breaking the project, but it would be nice to have the full stack of networking solutions complete and working. It works in my other project...
This line should connect the player to the game server.
zen/apps/zen-unity/Assets/Scripts/MultiplayerNetwork.cs
Line 10 in ea00824
The response from the server I am getting is:
I'll update this issue when the problem has been resolved.