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Revamping Funnelweb mission for the new Funnelweb #689
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Revamping Funnelweb mission for the new Funnelweb #689
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http://zero-k.info/Forum/Post/202390#202390 |
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A few comments:
The general idea seems like it works fairly well. |
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I hadn't realized I was playing with the v1.1 Funnelweb. That has a faster regen rate meaning you can push almost immediately as your shields will be close to full by the time you reach the enemy. I've implemented your feedback (though the Merlin will be placed on Normal and above) and have given it another test run (still seems slightly too easy). |
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In other missions Artefacts are typically used as invincible objectives to bring one's Commander to, so you might want to use a different Planetwars building for consistency. Otherwise looks good now. |
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I like the overall design. Pushing out from a corner in a porced battle works well for Funnelweb.
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I thought there were a few, perhaps I was wrong. I know there is at least one other mission where the objective is to destroy the defences surrounding Planetwars structure(s) (the new tankfac mission on planet 41), so this mission could do that instead. Chasing down all the factories with Funnelwebs seems like a pain, especially given the optional time limit objective. Singus sound like they would liable to blow up the Funnelwebs which is a bit unfun. Probably the easiest way to do this is to have the objective defended by Sunlances since these will appear nowhere else in the mission. If you go about it this way, make the PW building invulnerable and choose a pretty solid looking one (since I expect at least some players will nuke the objective).
I didn't have Ultimatum and mostly used Recluse. Even with a Funnelweb shield using Mace against heavy defences on top of hills is... unappealing. |
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My issue was that a tip at the start talks about Ultimatum. Perhaps it could tell people about the advanced area guard commands that can be used to keep units at a certain position relative to the funnelweb. |
Improved descriptions Now requires destruction of turrets protecting artefacts Increased difficulty scaling
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Having watched a dozen more Funnelweb replays, I think maybe some hint text about metal reserves and Guarding may be needed... |
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Seems OK to me now. The "lose no Funnelwebs" objective carries some risk of discouraging the use of Funnelwebs but I think it's probably fine in this instance. |
…esource reserves.
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I've updated the hint text. Ready for merging I think. |
Old Funnelweb mission didn't really demonstrate the utility of the new Funnelweb.
I've completely remade the mission so it does.
Primarily by exploiting the Funnelweb+Ultimatum combo against heavy units.
May be slightly too easy.