Improvements to CircuitAI - Brutal, Hard, Normal, and Easy. #691
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AI build antinukes in base, starting at around 15 minutes IF resources, available builders and battlefield situation allows.
1a. Hard and Brutal limit antinukes to 2
1b. Easy and Normal limit antinuke to 1
AI protects antinuke with a ring of lotus+faradays against paralyze (widow) attacks.
AI is much more likely to reinforces groups of turrets (of various kinds) with Faraday.
If completed everything that adds up to AI base and at late game stage, AI builds nuke silo in base (resources permitting) much earlier than more costly other superweapons.
AI consider having at least single heavy radar sensible thing past mid-game (can still have more, as before, but will aim to have at least one, in base, before commiting to long range projects). It considers such additional radar only if economy permits.
5a. Brutal AI might add Heavy Radar to porcupine nests too, after finishing everything else that it wishes to build in them.
5b. Easy and Normal AI consider heavy radar only after finishing other porcupine/base stuff.
configversion.json bumped to trigger update.