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WIP for the new campaign scenario:

  • All briefing texts replaced
  • All briefings (except the initial planet) have added extendedText, so a different text is displayed in the mission selection screen and in the in-game objective screen.

Codex pages have not been written yet, so this is only half of the actual work. The endings, in particular, are by necessity codex entries.
However, many players will probably not read most of the codex entries, if any, and this is how the story is initially conveyed, so it is still important that it can stand on its own.

English is not my native language, and this format with series of very short texts is unusual for me, so please watch out for typos, weird expressions and unclear sentences.
Feedback and (constructive) criticism on the scenario itself and the varied entries is also very welcome.

Tested on 1024x768 resolution for avoiding text overflow, and minimize scrolling in the objective/tips in-game menu.

Story inspired by the game Duskers (or at least the early part I played), memories from the beginning of the Sunrise campaign, summaries of previous Planetwars factions, and whatever the missions or the planet's position inspired me at the moment.

@Thorneel
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Thanks Anarchid, fixed the typos

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@Anarchid Anarchid left a comment

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A little more proofreading

@GoogleFrog
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How old is your fork? I suspect the conflicts are whitespace changes from the 16th of August.

@Thorneel
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Five months old, so it checks out.
Merged from upstream/master added that to the pull request

Also fixed more typos

Replaced the briefing texts of planets 69 and 1 to 9.
text separated into text and extendedText. Previous text used as basis for extendeText.
…fing of planet 1

Continuing to replace the briefing text/adding extendedText. About the left half of the galaxy map is done with this one.
…s 1, 30.

Finished all briefings with the last Empire planets
@Thorneel Thorneel force-pushed the ThornEel-new-campaign-scenario branch from d3abb78 to ee31368 Compare October 15, 2019 22:00
@Thorneel
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Finally got rid of those conflicts

@GoogleFrog
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I like it, although the text does not fit on the UI for smaller screens.or 1360x768.

image

I'll fiddle with the placement of elements for small windows.

@GoogleFrog
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In case you're unfamiliar with github, that message means I committed changes to your fork. You should pull and take a look at them to make sure they work for all planets. The main change is that I removed Primary and Type on small screens. If they are required they can be added somewhere else.

@Thorneel
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Primary and type not being visible on smaller resolutions is not a problem.
I didn't use primary, and type was mostly an inspiration/limitation to keep texts coherent - but types are visible with the in-game map anyway. It was useful to confirm that "crystalline" was unique for that one planet. So they are nice to have, but it should work fine without them.

Checking all the briefing texts on 1360x768, they are fine. Without primary and type, they even have extra space compared to 800 height. Thanks for fixing my oversight - getting those texts even shorter would have been a challenge!

In-game text adds a bit more scrolling for the longest ones, but it doesn't make a significant difference. 32 pixels is only about half the height of a tip.
I was pretty sure to have set it to 768 height, but somehow it was 800 all along...

@GoogleFrog GoogleFrog merged commit dd091d6 into ZeroK-RTS:master Oct 29, 2019
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3 participants