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3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting

Ziyang Yan1,2, Lei Li3,4, Yihua Shao5, Siyu Chen5, Zongkai Wu6,
Jenq-Neng Hwang3, Hao Zhao7, Fabio Remondino1
1Bruno Kessler Foundation, 2University of Trento, 3University of Washington,
4University of Copenhagen, 5University of Science and Technology Beijing,
6Fancy Tech, 7Tsinghua University

           

Introduction.

3DSceneEditor proposes a 3D-only paradigm called 3DSceneEditor for controllable complex scene editing based on Gaussian Splatting.

teaser

News.

  • [2026/10/3] paper published in WACV 2026.
  • [2024/12/3] arxiv paper published.
  • [2024/11/22] Repository created.

Code

The code will be released after the paper is accepted.

Citation

If you find this project helpful, please consider citing the following paper:

@InProceedings{Yan_2026_WACV,
    author    = {Yan, Ziyang and Shao, Yihua and Liao, Minwen and Chen, Siyu and Wang, Nan and Lin, Muyuan and Hwang, Jenq-Neng and Zhao, Hao and Remondino, Fabio and Li, Lei},
    title     = {3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting},
    booktitle = {Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)},
    month     = {March},
    year      = {2026},
    pages     = {1852-1863}
}

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