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Pull request overview
Removes two inline explanatory comments in setFightPlayer, leaving the functional behavior unchanged.
Changes:
- Deleted a comment about restoring combat hitboxes before re-enabling entity collision.
- Deleted a comment about clearing invulnerability frames (no corresponding logic exists here).
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Yow-sef
approved these changes
Apr 28, 2026
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| gui.remove(entry.getKey()); | ||
| for (Player player : inGuiPlayers.keySet()) { | ||
| if (inGuiPlayers.get(player) == entry.getKey()) { |
| private final Map<Integer, NormalLadder> ladderSlots = new HashMap<>(); | ||
| private final int spaces = 45; | ||
| private final Map<Integer, Map<Integer, NormalLadder>> ladderSlots = new HashMap<>(); | ||
| private final Map<Player, Integer> backToPage = new HashMap<>(); |
* fix: fix profile worldtime default value and handle offline players in leaderboards * fix: resolve party chat permission error caused by missing break * fix: not-won round symbols rendering as filled on scoreboard * Prevent throwing ender peal if cooldown is 0.0 in the start of the match * fix: shade MariaDB driver to prevent classpath conflict with other plugins * fix: remove players from live match on rejoin if they disconnected during duel acceptance * Refactor Profile * Refactor Profile * Fix for #536 * Full MiniMessage support * hex/legacy color code support * add missing ladder * Fix sidebar
…rvation on ladder disable
…mline cooldown handling
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