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Missile Guidance - Add common keybinds #10884
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TheCandianVendingMachine
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approving, only issues are nitpicks
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| if (!hasInterface) exitWith {}; | ||
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| ["ACE3 Weapons", QGVAR(cycleFireMode), LLSTRING(CycleFireMode), { |
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should this be a keybind?
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I think it should already handle player and vehicle weapons, as long as they have different fire-modes / useModeForAttackProfile
but we can always move it over if we find a need
Co-authored-by: Bailey Danyluk <TheCandianVendingMachine@users.noreply.github.com>
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