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advanced_throwing - Add Granular Throw #11108
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advanced_throwing - Add Granular Throw #11108
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
…datiger/ace_frag-overhaul into advancedThrowingGranularity
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I think I'd prefer something like Maybe split it into two? Be sure to clear the translations as well so people know it needs to be redone. |
That's what I originally intended, but the mouse hint system doesn't work like that (it could, but I haven't checked to see if that breaks anything). The right mouse button reserves the space below and extra inputs are listed thereafter as just text, although jamming an image in isn't outside the realm of possibilities. I'll think of a way to make it look nice and commit to that.
Will do. |
If you can get it working that'd be great, otherwise maybe |
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Managed to get extra inline image to work without breaking backwards compatibility. I think Pabst's idea is also better for other reasons (ability to preserve current experience), do you want that instead or as well? |
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I think having both would be fine, |

When merged this pull request will:
CBA_events_shift+ scroll wheel snapping between just the two extremes.Feedback Requested
THROW_MODIFER_STEPallowed for 11 steps (shown in video on ACE discord) between two extremes (0.2), currently implemented with 6 steps. Would 11 steps be desirable?TO-DO
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}.