I am Alejandro Gamarra Niño, student of the Bachelor’s Degree in Video Games by UPC at CITM. This content is generated for the second year’s subject Project 2, under supervision of lecturer Ricard Pillosu.
This project contains a research about the theory and implementation of a isometric Minimap that can:
- Switch between Focused on Player or Whole world.
- Change its shape between rectangular or circular.
- Create indicators with icons such as points of interest, positons ,warnings by clicking over the minimap or world.
- Move the camera using the mouse drag.
You can find information about Minimap Research in my website. Link to the repository.
- Download last release from releases tab from the repository
- Unzip .zip
- Execute .exe
- W-A-S-D to move player.
- Left Click or/and Mouse Drag over Minimap to Move Camera
- Right Click over Minimap or World to create a Warning
- F1 Change Minimap Interaction.
- F2 Change Minmap Shape.
- F3 Destroy all indicators.
- F4 Show/Hide Map Grid
- Visual Studio - IDE
- SDL - Development library
- STL - Development library
Alejandro Gamarra Niño
- GitHub account: alejandro61299.
- Contact: aurelioart64@gmail.com.
This project is licensed under the MIT License - see the LICENSE.md file for details
- Where Should We Place the Mini-Map? ( Gamasutra Blog )
- Video Game Mini-Maps Might Finally Be Going Away ( Kotaku Article )
- Horizontal Atention Leans Left ( Nielsen Norman Group Article )
- Mini-Map by Jack Davies ( Game UI Patterns Article )
- Following the Little Dotted Line ( Video )
- Game Design Affect Minimap Design | Black Ops 4 Minimap ( Dexerto Article )