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fix: ID system #1
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bugSomething isn't workingSomething isn't workinghelp wantedExtra attention is neededExtra attention is neededquestionFurther information is requestedFurther information is requested
figure out a way to handle the game's inconsistent dialogue ID system, and know which variant to load for any given situation when there are variants (/ duplicates). In other words, the game sometimes displays the wrong voiceline-text.
example: "/VO/Charon_0010" appears twice across game/dialogue files, so AD has the two versions renamed to Voicelines["Charon"]["0010"] and Voicelines["Charon"]["0010?"] respectively. The problem is that the game does not have a dialogue of ID "/VO/Charon_0010?", so the problem becomes knowing which one to look for.
Not sure how to address this, discussion / help needed.