A word-guessing game inspired by Wordle, enhanced with Kaun Banega Crorepati (KBC)-style lifelines to assist players strategically.
WordKBC is a twist on the classic Wordle game where players can use lifelines—just like in KBC—to improve their chances of guessing the correct word.
Instead of relying purely on guessing, players must think strategically about when to use lifelines, making the game more engaging and tactical.
Guess the 5-letter WORDLE in 6 attempts.
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Each guess must be a valid 5-letter word
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Press Enter to submit your guess
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After each guess, tiles change color to indicate accuracy:
- 🟩 Correct letter in correct position
- 🟨 Correct letter in wrong position
- ⬛ Letter not in the word
This is not just a single round game — it’s a 7-day challenge:
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You must solve a new word each day
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If you lose on any day → game resets to Day 1
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Rewards are unlocked at:
- 🏆 Day 3
- 🏆 Day 5
- 🏆 Day 7
This creates a progression system + pressure, similar to KBC.
Inspired by KBC, you get limited-use lifelines to help you win:
- Reveals half of the letters of the word
- Can be used only once in the entire 7-day run
- Changes the current word
- Resets the board completely
- Can be used only once in the entire 7-day run
- Gives one extra attempt beyond the normal limit
- Can be used only once in the entire 7-day run
- One new Wordle available every day
- Lifelines are scarce → must be used strategically
- Losing at any stage resets full progress
- Encourages risk vs reward decision-making
- Combines Wordle gameplay + KBC progression system
- Introduces long-term strategy (7-day survival)
- Lifelines are limited across the entire game, not per round
- Creates a game-show-like tension in a word puzzle
https://wordlexkbc.netlify.app/
- Frontend: React.js
- Language: JavaScript
- Styling: CSS
- State Management: React Hooks and Context API
- Combines two different game mechanics into one product
- Focus on user engagement and retention
- Clean and modular component structure
- Real-world UI/UX thinking applied
- Managing dual game logic (word + lifelines)
- Keeping state predictable across levels
- Designing intuitive feedback system
- Handling edge cases (partial matches, retries, resets)
Inspired by:
- Word-based puzzle games
- Quiz-based game shows
