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Ok, so basically:
Restructured the Scout AI system. Includes many of the old elements, but now compartamentalized. Archons assign scouts task when building them (message type=0). The Archon.getScoutType method will get the ints needed for this setup in the future, haven't implemented yet. Also a small fix in the BUG pathfinding that essentially treats other robots as walls to go around. Finally, made FancyMessage able to more or less interpret any signal, and just have the @isMessage property be false if it's not a message. That way we don't have to check what kind of robot sent the message before making a fancymessage out of it (ie: less scanning).