Currently, The computations of updating of axes/legends after changing the currently displayed data subset are done in the compiler but there are some limitations, so it will be good to move the computations to the renderer.
We sometimes only have a subset of the whole data while computing the scales in the compiler so we are limited in our implementation.
This can be solved by moving the computation to the renderer so that we have the whole data to compute new scale values.
Currently, The computations of updating of axes/legends after changing the currently displayed data subset are done in the compiler but there are some limitations, so it will be good to move the computations to the renderer.
We sometimes only have a subset of the whole data while computing the scales in the compiler so we are limited in our implementation.
This can be solved by moving the computation to the renderer so that we have the whole data to compute new scale values.