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5 changes: 4 additions & 1 deletion be/src/vec/exec/vexchange_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -100,10 +100,13 @@ Status VExchangeNode::get_next(RuntimeState* state, Block* block, bool* eos) {
}

Status VExchangeNode::close(RuntimeState* state) {
if (is_closed()) {
return Status::OK();
}

if (_stream_recvr != nullptr) {
_stream_recvr->close();
}

if (_is_merging) _vsort_exec_exprs.close(state);

return ExecNode::close(state);
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1 change: 1 addition & 0 deletions be/src/vec/exec/vunion_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -218,6 +218,7 @@ Status VUnionNode::get_next(RuntimeState* state, Block* block, bool* eos) {
RETURN_IF_CANCELLED(state);
// RETURN_IF_ERROR(QueryMaintenance(state));

// TODO: Rethink the logic, which cause close the exec node twice.
if (_to_close_child_idx != -1) {
// The previous child needs to be closed if passthrough was enabled for it. In the non
// passthrough case, the child was already closed in the previous call to get_next().
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