[Unity][MetaSchedule] BlockCollector focusing on current func #14595
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PR #14182 introduces the default GPU schedule pass, which makes uses
of the BlockCollector in Meta-Schedule. When requested, the
BlockCollector goes through every function in the input IRModule,
while in the case of applying default GPU schedule where we apply
schedule to one PrimFunc at a time, going through every PrimFunc is
wasteful.
Therefore, this PR enhances the BlockCollector so that it only focuses
on the function being worked on.