[Unity][UX][Tweak] Make it an error to mark a function private and specify a global symbol #15170
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A small follow-up to #15140, which was merged before I could make this addition: This change throws an error if a function has been annotated as private but the user manually specifies the global symbol. Since it is a contradiction to do so, it is best to detect this error rather than have it silently work (with the effect of actually making the function public).