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d8ab94b
Merge branch 'release/v0.1'
surma Oct 16, 2011
d6f2f22
Merge branch 'hotfix/v0.1.2' into develop
surma Oct 21, 2011
6448519
Added LocalStorage
surma Oct 21, 2011
ea12a5b
Fixed #ifs for non-iPhone platforms
surma Oct 31, 2011
f257a96
basic class setup
Oct 31, 2011
e0d59ce
add Timer and TimeClass / implement first draft for Click - untestet …
Oct 31, 2011
252866e
close unity
Oct 31, 2011
b2b60f9
building structure
Nov 2, 2011
4968b63
start debugging Click and Positioning
Nov 3, 2011
d0f498d
position is running start corner tests
Nov 3, 2011
72fbd1b
positioning is working
Nov 3, 2011
9bd8c9b
still debugging cursor Inside check
Nov 3, 2011
e0c39da
forgot to save unity
Nov 3, 2011
e921ba6
checkMousePosition is working
Nov 7, 2011
a249fb0
Hover Implemented
Nov 7, 2011
8236ff4
mouse move implemented
Nov 7, 2011
523a62f
added review changes
Nov 9, 2011
4a17346
fixed Screenresolution Bug
Nov 9, 2011
d383e56
fixed behaviour not working on all resolutions bug
Nov 9, 2011
ebe992e
start implement controller
Nov 9, 2011
31936e2
uv mapping works
Nov 11, 2011
f18d133
position is working on first element
Nov 11, 2011
a207846
working version
Nov 11, 2011
81d2afc
tralala
Nov 11, 2011
39c1ab0
Merge branch 'feature/gui_lib_spriteSystem' into develop
Dec 5, 2011
4ebcbd1
restructure folders, add Pux stuff
Dec 5, 2011
0455b10
added SwipeMin Time
Dec 5, 2011
8bafbf6
changed ParentPosition inheritance structure
Dec 5, 2011
4ed3528
forgott ScreenConfig and some namespace issues
Dec 7, 2011
f5e9882
add improvments from simcharacters
Jan 9, 2012
383471c
add improvments from HappyPenguin
Jan 9, 2012
5757a45
updatet asdfunity with changes from happyPenguin
Jan 9, 2012
8794532
updatet lib with changes from simcharacters
Jan 9, 2012
e3718cb
fixed small bug after merge in TextPanel
Jan 9, 2012
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114 changes: 114 additions & 0 deletions Assembly-CSharp-vs.csproj
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114 changes: 114 additions & 0 deletions Assembly-CSharp.csproj
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@@ -0,0 +1,114 @@
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77 changes: 77 additions & 0 deletions Assets/Scripts/GUI_Module/Assets/Media/guiPlane.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.60.0 r41226</authoring_tool>
</contributor>
<created>2011-11-11T13:23:13</created>
<modified>2011-11-11T13:23:13</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects/>
<library_materials/>
<library_geometries>
<geometry id="Plane-mesh">
<mesh>
<source id="Plane-mesh-positions">
<float_array id="Plane-mesh-positions-array" count="12">1 1 0 1 -1 0 -1 -0.9999998 0 -0.9999997 1 0</float_array>
<technique_common>
<accessor source="#Plane-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane-mesh-normals">
<float_array id="Plane-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane-mesh-map-0">
<float_array id="Plane-mesh-map-0-array" count="8">1 1 0 1 0 0 1 0</float_array>
<technique_common>
<accessor source="#Plane-mesh-map-0-array" count="4" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane-mesh-vertices">
<input semantic="POSITION" source="#Plane-mesh-positions"/>
</vertices>
<polylist count="1">
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Plane-mesh-map-0" offset="2" set="0"/>
<vcount>4 </vcount>
<p>0 0 0 3 0 1 2 0 2 1 0 3</p>
</polylist>
</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Plane" type="NODE">
<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#Plane-mesh"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
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