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Fix connection termination issues when using connection filters (#737, #747). #750
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -30,6 +30,8 @@ public class Connection : ConnectionContext, IConnectionControl | |
| private Frame _frame; | ||
| private ConnectionFilterContext _filterContext; | ||
| private LibuvStream _libuvStream; | ||
| private FilteredStreamAdapter _filteredStreamAdapter; | ||
| private Task _readInputContinuation; | ||
|
|
||
| private readonly SocketInput _rawSocketInput; | ||
| private readonly SocketOutput _rawSocketOutput; | ||
|
|
@@ -175,13 +177,20 @@ public virtual void Abort() | |
| // Called on Libuv thread | ||
| public virtual void OnSocketClosed() | ||
| { | ||
| _rawSocketInput.Dispose(); | ||
|
|
||
| // If a connection filter was applied there will be two SocketInputs. | ||
| // If a connection filter failed, SocketInput will be null. | ||
| if (SocketInput != null && SocketInput != _rawSocketInput) | ||
| if (_filteredStreamAdapter != null) | ||
| { | ||
| _filteredStreamAdapter.Abort(); | ||
| _rawSocketInput.IncomingFin(); | ||
| _readInputContinuation.ContinueWith((task, state) => | ||
|
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|
||
| { | ||
| ((Connection)state)._filterContext.Connection.Dispose(); | ||
| ((Connection)state)._filteredStreamAdapter.Dispose(); | ||
| ((Connection)state)._rawSocketInput.Dispose(); | ||
| }, this); | ||
| } | ||
| else | ||
| { | ||
| SocketInput.Dispose(); | ||
| _rawSocketInput.Dispose(); | ||
| } | ||
|
|
||
| lock (_stateLock) | ||
|
|
@@ -207,12 +216,12 @@ private void ApplyConnectionFilter() | |
|
|
||
| if (_filterContext.Connection != _libuvStream) | ||
| { | ||
| var filteredStreamAdapter = new FilteredStreamAdapter(_filterContext.Connection, Memory, Log, ThreadPool); | ||
| _filteredStreamAdapter = new FilteredStreamAdapter(ConnectionId, _filterContext.Connection, Memory, Log, ThreadPool); | ||
|
|
||
| SocketInput = filteredStreamAdapter.SocketInput; | ||
| SocketOutput = filteredStreamAdapter.SocketOutput; | ||
| SocketInput = _filteredStreamAdapter.SocketInput; | ||
| SocketOutput = _filteredStreamAdapter.SocketOutput; | ||
|
|
||
| filteredStreamAdapter.ReadInput(); | ||
| _readInputContinuation = _filteredStreamAdapter.ReadInputAsync(); | ||
| } | ||
| else | ||
| { | ||
|
|
||
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I think this method needs to be changed too. We should log and swallow exceptions from _outputStream.Write and we should ignore zero length writes.
While we're at it ChunkedResponseTests should be run with the NoOpConnectionFilter like the EngineTests are.
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I guess you meant
PassThroughConnectionFilter😁