A way to connect Unity and Python - use this repo to set it up - use the Unity project in here https://github.com/off99555/Unity3D-Python-Communication change the server.py and Client.cs (HelloClient.cs in this case) files according to the repo below https://vinnik-dmitry07.medium.com/a-python-unity-interface-with-zeromq-12720d6b7288 https://github.com/vinnik-dmitry07/PythonUnityInterface/blob/main/UnityProject/Assets/Scripts/Data.cs
-> Our first idea is to connect Unity and Python and show p2p percept of a single Landolt C - an image that the server sends to the client (client first sends a raw image/empty frame) that then gets displayed on Unity -> We are able to achieve this but it hangs - known bug for using ZeroMQ