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InputMapper

(yet another) input mapper for Unity :)

Features

  • three types of devices: digital keyboard, analog keyboard with customizable response, Xbox 360 / Xbox One controllers (through XInputDotNet)
  • two types of commonly used commands: axis command (e.g. strafe), command (e.g. jump)
  • fine granularity in mapping your devices's buttons/axes/keys for axis commands: mapping left stick -X to a negative side does not imply that left stick +X will be mapped to the positive side
  • customizable GUI for interactively mapping device buttons to commands
  • serialization of your configuration from/to XML

Notes

  • due to changes in Unity's scene management, you might have to adjust a few things to your needs
  • this is a free and open source project, feel free to fork, improve and PR !

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(yet another) input mapper for Unity :)

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