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54 changes: 19 additions & 35 deletions employee.rb
Original file line number Diff line number Diff line change
@@ -1,41 +1,35 @@
class Employee
attr_reader :state, :hp

DATA = {
super: {atk: 0.6, init_hp: 120, hp: {op: "+", value: -10} },
normal: {atk: 0.8, init_hp: 100, hp: {op: "+", value: 10} },
warning: {atk: 1, init_hp: 60, hp: {op: "+", value: 40} },
dying: {atk: 1.5, init_hp: 30, hp: {op: "*", value: 2} },
game_over: {atk: 0, init_hp: 0, hp: {op: "*", value: 1} }
}

def initialize(state: state)
@state = state
@hp = init_hp
end

def tickets_attack(atk)
if state == :super
@hp -= atk * 0.6
elsif state == :normal
@hp -= atk * 0.8
elsif state == :warning
@hp -= atk * 1
elsif state == :dying
@hp -= atk * 1.5
elsif state == :game_over
@hp
end

@hp -= atk * DATA[state][:atk]

update_state!
end

def take_break
if state == :super
@hp -= 10
elsif state == :normal
@hp += 10
elsif state == :warning
@hp += 40
elsif state == :dying
@hp *= 2
elsif state == :game_over
@hp
end

update_state!
if DATA[state][:hp][:op] == "+"
@hp += DATA[state][:hp][:value]
elsif DATA[state][:hp][:op] == "*"
@hp *= DATA[state][:hp][:value]
end

update_state!
end

private
Expand All @@ -55,16 +49,6 @@ def update_state!
end

def init_hp
if state == :super
120
elsif state == :normal
100
elsif state == :warning
60
elsif state == :dying
30
elsif state == :game_over
0
end
DATA[state][:init_hp]
end
end
end