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Impact Multiplayer Plugin

A multiplayer plugin and example Socket.IO server for the Impact library.

This plugin uses the "dumb" server approach and does not run Impact itself on the server. It simply provides a means to pass data back and forth between clients using Socket.IO's "rooms" feature.

Check out an example of this plugin in action at www.boredtodeath.ie.

Requirements

Impact

node.js

Socket.IO

node-uuid

Underscore.js

A web browser supported by Socket.IO.

Deployment

To run the game server, do the following:

Load the required packages listed in package.json.

npm install -d - this will install the dependencies located in the packages.json file.

Start up the site server at port 8181.

node server/server.js - will start the game server at [http://localhost: 8181](http://localhost: 8181)

Start up your Impact game as you normally would, but in two browser windows. Since this demo does not include a means to generate the unique game URLs, you'll need to restart the server to start a new game.

To stop the node server press CTRL+C or ⌘ + C

Notes

  • This demo only allows two players at a time, which is set by the maxPlayers variable on the server.

  • Watch your console for errors and messages.

  • The plugin expects the existence of an EntityPlayer and EntityEnemy class. Examples are provided, but the example classes do not contain any code that is required for the multiplayer functionality. Only the existence classes with those specific names is needed. See the repo for examples.

  • The player entities are created dynamically and SHOULD NOT be added via Weltmeister.

  • Enemies and other objects can be added via Weltmeister. The demo uses the spawning functionality to add an enemy.

  • The plugin does not include the ability to make unique URLs for each game. We suggest a server-side technology like node.js to handle that.

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Multiplayer plugin for the Impact HTML5 game engine.

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