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Support custom vertex formats #155

@bonsairobo

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@bonsairobo

Right now, there is only one supported vertex format called Vertex that's hard-coded into the mesh provider system. The Mesh type already supports many more kinds of vertices, based on a list of VertexAttributeValues, but attempts to use them will not work as expected.

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A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possible

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