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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible
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The RenderGraph should already be able to handle headless rendering scenarios. The only missing pieces are:
- Adapt WindowTextureNode to a TextureNode, which produces a texture output for configured dimensions instead of window dimensions
- Write code to copy texture data from the gpu to an image file so headless rendering can be verified
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible