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Animation API #91

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@cart

Animation permeates almost everything in gamedev. First, we should add a general purpose code-first animation system. Then later we can add a property-based timeline system that can be saved to a config file and visualized / edited in the Bevy Editor.

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    A-AssetsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possible

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