wireframes: workaround for DX12#10022
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alice-i-cecile merged 1 commit intobevyengine:mainfrom Oct 4, 2023
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@IceSentry could you check if this PR fixes the issue? |
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It does seem to work. Although, I think if we used my PR that uses Material for wireframes we could just use the default vertex shader and not have this issue I think. I'll need to test it but for now we should probably merge this PR in the meantime. (#5314) Edit: I tested removing the vertex shader in the wireframe material PR and it worked perfectly. |
IceSentry
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alice-i-cecile
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# Objective - Fixes bevyengine#10019 ## Solution - Uses a workaround for DX12
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# Objective - Fixes bevyengine#10019 ## Solution - Uses a workaround for DX12
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# Objective - Fixes bevyengine#10019 ## Solution - Uses a workaround for DX12
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