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@MichaelHills
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I'm still here :) will try to land the ios audio support in cpal soon and then we can land this.

This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy.

Re-testing this now.

@karroffel karroffel added A-Audio Sounds playback and modification C-Examples An addition or correction to our examples O-iOS Specific to the iOS mobile operating system labels Dec 5, 2020
@alice-i-cecile
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@MichaelHills if you can verify that this still works I think this should be ready to be merged :)

Base automatically changed from master to main February 19, 2021 20:44
@MichaelHills
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Oh CPAL needs a new version released with the iOS support. Then it should be trivial to rebase and land this.

@MichaelHills MichaelHills force-pushed the mike-ios-example branch 2 times, most recently from 58009c5 to 4721279 Compare April 25, 2021 14:46
@MichaelHills MichaelHills marked this pull request as ready for review April 25, 2021 15:06
@MichaelHills
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Didn't realise cpal had done a release a month ago, just rebased and re-tested this works on sim + iphone 11.

@MichaelHills
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@simlay or @naithar want to help verify this works?

@MichaelHills
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@cart this is ready to go, I just retested simulator + my iPhone 11 and the mp3 plays in the background. Not sure anyone else is around to help test.

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cart commented May 30, 2021

I trust you :) Thanks for doing this!

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cart commented May 30, 2021

bors r+

bors bot pushed a commit that referenced this pull request May 30, 2021
I'm still here :) will try to land the ios audio support in cpal soon and then we can land this.

This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy.

Re-testing this now.
@bors bors bot changed the title Add audio to ios example [Merged by Bors] - Add audio to ios example May 30, 2021
@bors bors bot closed this May 30, 2021
ostwilkens pushed a commit to ostwilkens/bevy that referenced this pull request Jul 27, 2021
I'm still here :) will try to land the ios audio support in cpal soon and then we can land this.

This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy.

Re-testing this now.
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A-Audio Sounds playback and modification C-Examples An addition or correction to our examples O-iOS Specific to the iOS mobile operating system

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4 participants