Sprites created with Draw.is_visible=false are never visible#1008
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msvbg wants to merge 2 commits intobevyengine:masterfrom
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Sprites created with Draw.is_visible=false are never visible#1008msvbg wants to merge 2 commits intobevyengine:masterfrom
msvbg wants to merge 2 commits intobevyengine:masterfrom
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Yeah this definitely works, but it comes at the cost of updating buffers every frame (which is expensive). I just put out a pr that lets us retain incremental binding updates. |
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Thank you! |
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When sprites are created with
draw.is_visible = false, the bind group containingTransformandSprite_sizenever gets created. I tried to find a proper solution to the problem, but the renderer code is too complicated for me to fully understand at this point. This solution may be a bit of a cop-out, so I'm okay with it not getting merged. A better solution would perhaps be to make sure that all the necessary bind groups are created when the sprite gets created. This PR does however remove the bug, as far as I can tell.