Revert changes to bevymark and many_cubes window settings#10472
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rparrett wants to merge 1 commit intobevyengine:mainfrom
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Revert changes to bevymark and many_cubes window settings#10472rparrett wants to merge 1 commit intobevyengine:mainfrom
rparrett wants to merge 1 commit intobevyengine:mainfrom
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This was an intentional change. I was switching between an external monitor and internal on an M1 Max and seeing very different results. This wasted a bunch of debugging time until I noticed that it was because the scale factor was different between my 1440p monitor and the retina laptop screen. I don't think we should revert it, rather make it more pervasive in stress tests. |
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That's reasonable. I'll do another PR and we can discuss specifics there. |
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# Objective Related to #10472. Not having a hardcoded scale factor makes comparing results from these stress tests difficult. Contributors using high dpi screens may be rendering 4x as many pixels as others (or more). Stress tests may have different behavior when moved from one monitor in a dual setup to another. At very high resolutions, different parts of the engine / hardware are being stressed. 1080p is also a far more common resolution for gaming. ## Solution Use a consistent 1080p with `scale_factor_override: 1.0` everywhere. In #9903, this sort of change was added specifically to `bevymark` and `many_cubes` but it makes sense to do it everywhere. ## Discussion - Maybe we should have a command line option, environment variable, or `CI_TESTING_CONFIG` option for 1080p / 1440p / 4k. - Will these look odd (small text?) when screenshotted and shown in the example showcase? The aspect ratio is the same, but they will be downscaled from 1080p instead of ~720p. - Maybe there are other window properties that should be consistent across stress tests. e.g. `resizable: false`. - Should we add a `stress_test_window(title)` helper or something? - Bevymark (pre-10472) was intentionally 800x600 to match "bunnymark", I believe. I don't personally think this is very important.
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…ine#10474) # Objective Related to bevyengine#10472. Not having a hardcoded scale factor makes comparing results from these stress tests difficult. Contributors using high dpi screens may be rendering 4x as many pixels as others (or more). Stress tests may have different behavior when moved from one monitor in a dual setup to another. At very high resolutions, different parts of the engine / hardware are being stressed. 1080p is also a far more common resolution for gaming. ## Solution Use a consistent 1080p with `scale_factor_override: 1.0` everywhere. In bevyengine#9903, this sort of change was added specifically to `bevymark` and `many_cubes` but it makes sense to do it everywhere. ## Discussion - Maybe we should have a command line option, environment variable, or `CI_TESTING_CONFIG` option for 1080p / 1440p / 4k. - Will these look odd (small text?) when screenshotted and shown in the example showcase? The aspect ratio is the same, but they will be downscaled from 1080p instead of ~720p. - Maybe there are other window properties that should be consistent across stress tests. e.g. `resizable: false`. - Should we add a `stress_test_window(title)` helper or something? - Bevymark (pre-10472) was intentionally 800x600 to match "bunnymark", I believe. I don't personally think this is very important.
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Objective
I noticed recently that everything in bevymark became tiny, but also the window became larger. I thought maybe I would be bisecting a bug from the "remove black frames" PR, but it turned out to just be an accidental change to the benchmark itself.
These examples were made to be 1080p with a
scale_factorof1.0in #9903.This seems like potentially a reasonable thing to do to all of the stress tests, but I believe this was accidental and not discussed anywhere.
Solution
Revert the changes.
Alternatives
Decide on a standard "stress test resolution" with a fixed scale factor and apply it to all of the stress tests.