UI text rotation and scaling fix#11326
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alice-i-cecile merged 4 commits intobevyengine:mainfrom Jan 13, 2024
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…on matrix and multiply it by the UI node's transform. Previously the offset was just added directly to the translation of the Node's `GlobalTransform` which meant no scaling or rotation would be applied it.
extract_text_uinodes to set the text's offset create a translati…
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# Objective Fixes #12064 ## Solution Prior to #11326, the "global physical" translation of text was rounded. After #11326, only the "offset" is being rounded. This moves things around so that the "global translation" is converted to physical pixels, rounded, and then converted back to logical pixels, which is what I believe was happening before / what the comments above describe. ## Discussion This seems to work and fix an obvious mistake in some code, but I don't fully grok the ui / text pipelines / math here. ## Before / After and test example <details> <summary>Expand Code</summary> ```rust use std::f32::consts::FRAC_PI_2; use bevy::prelude::*; use bevy_internal::window::WindowResolution; const FONT_SIZE: f32 = 25.0; const PADDING: f32 = 5.0; fn main() { App::new() .add_plugins( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { resolution: WindowResolution::default().with_scale_factor_override(1.0), ..default() }), ..default() }), //.set(ImagePlugin::default_nearest()), ) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { commands.spawn(Camera2dBundle::default()); let font = asset_server.load("fonts/FiraSans-Bold.ttf"); for x in [20.5, 140.0] { for i in 1..10 { text( &mut commands, font.clone(), x, (FONT_SIZE + PADDING) * i as f32, i, Quat::default(), 1.0, ); } } for x in [450.5, 700.0] { for i in 1..10 { text( &mut commands, font.clone(), x, ((FONT_SIZE * 2.0) + PADDING) * i as f32, i, Quat::default(), 2.0, ); } } for y in [400.0, 600.0] { for i in 1..10 { text( &mut commands, font.clone(), (FONT_SIZE + PADDING) * i as f32, y, i, Quat::from_rotation_z(FRAC_PI_2), 1.0, ); } } } fn text( commands: &mut Commands, font: Handle<Font>, x: f32, y: f32, i: usize, rot: Quat, scale: f32, ) { let text = (65..(65 + i)).map(|a| a as u8 as char).collect::<String>(); commands.spawn(TextBundle { style: Style { position_type: PositionType::Absolute, left: Val::Px(x), top: Val::Px(y), ..default() }, text: Text::from_section( text, TextStyle { font, font_size: FONT_SIZE, ..default() }, ), transform: Transform::from_rotation(rot).with_scale(Vec2::splat(scale).extend(1.)), ..default() }); } ``` </details> Open both images in new tabs and swap back and forth. Pay attention to the "A" and "ABCD" lines. <details> <summary>Before</summary> <img width="640" alt="main3" src="https://github.com/bevyengine/bevy/assets/200550/248d7a55-d06d-433f-80da-1914803c3551"> </details> <details> <summary>After</summary> <img width="640" alt="pr3" src="https://github.com/bevyengine/bevy/assets/200550/26a9d292-07ae-4af3-b035-e187b2529ace"> </details> --------- Co-authored-by: François Mockers <mockersf@gmail.com>
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# Objective Fixes #12064 ## Solution Prior to #11326, the "global physical" translation of text was rounded. After #11326, only the "offset" is being rounded. This moves things around so that the "global translation" is converted to physical pixels, rounded, and then converted back to logical pixels, which is what I believe was happening before / what the comments above describe. ## Discussion This seems to work and fix an obvious mistake in some code, but I don't fully grok the ui / text pipelines / math here. ## Before / After and test example <details> <summary>Expand Code</summary> ```rust use std::f32::consts::FRAC_PI_2; use bevy::prelude::*; use bevy_internal::window::WindowResolution; const FONT_SIZE: f32 = 25.0; const PADDING: f32 = 5.0; fn main() { App::new() .add_plugins( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { resolution: WindowResolution::default().with_scale_factor_override(1.0), ..default() }), ..default() }), //.set(ImagePlugin::default_nearest()), ) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { commands.spawn(Camera2dBundle::default()); let font = asset_server.load("fonts/FiraSans-Bold.ttf"); for x in [20.5, 140.0] { for i in 1..10 { text( &mut commands, font.clone(), x, (FONT_SIZE + PADDING) * i as f32, i, Quat::default(), 1.0, ); } } for x in [450.5, 700.0] { for i in 1..10 { text( &mut commands, font.clone(), x, ((FONT_SIZE * 2.0) + PADDING) * i as f32, i, Quat::default(), 2.0, ); } } for y in [400.0, 600.0] { for i in 1..10 { text( &mut commands, font.clone(), (FONT_SIZE + PADDING) * i as f32, y, i, Quat::from_rotation_z(FRAC_PI_2), 1.0, ); } } } fn text( commands: &mut Commands, font: Handle<Font>, x: f32, y: f32, i: usize, rot: Quat, scale: f32, ) { let text = (65..(65 + i)).map(|a| a as u8 as char).collect::<String>(); commands.spawn(TextBundle { style: Style { position_type: PositionType::Absolute, left: Val::Px(x), top: Val::Px(y), ..default() }, text: Text::from_section( text, TextStyle { font, font_size: FONT_SIZE, ..default() }, ), transform: Transform::from_rotation(rot).with_scale(Vec2::splat(scale).extend(1.)), ..default() }); } ``` </details> Open both images in new tabs and swap back and forth. Pay attention to the "A" and "ABCD" lines. <details> <summary>Before</summary> <img width="640" alt="main3" src="https://github.com/bevyengine/bevy/assets/200550/248d7a55-d06d-433f-80da-1914803c3551"> </details> <details> <summary>After</summary> <img width="640" alt="pr3" src="https://github.com/bevyengine/bevy/assets/200550/26a9d292-07ae-4af3-b035-e187b2529ace"> </details> --------- Co-authored-by: François Mockers <mockersf@gmail.com>
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Objective
UI node text is drawn in the wrong position after rotation or scaling.
Solution
In
extract_text_uinodesto set the text's offset create a translation matrix and multiply it by the UI node's transform.Previously the offset was just added directly to the translation of the Node's
GlobalTransform, which meant no scaling or rotation would be applied to the offset.Fixes #11241