Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 8 additions & 10 deletions crates/bevy_render/src/render_resource/gpu_array_buffer.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ use crate::{
use bevy_ecs::{prelude::Component, system::Resource};
use bevy_utils::nonmax::NonMaxU32;
use encase::{private::WriteInto, ShaderSize, ShaderType};
use std::{marker::PhantomData, mem};
use std::marker::PhantomData;
use wgpu::BindingResource;

/// Trait for types able to go in a [`GpuArrayBuffer`].
Expand All @@ -32,7 +32,7 @@ impl<T: ShaderType + ShaderSize + WriteInto + Clone> GpuArrayBufferable for T {}
#[derive(Resource)]
pub enum GpuArrayBuffer<T: GpuArrayBufferable> {
Uniform(BatchedUniformBuffer<T>),
Storage((StorageBuffer<Vec<T>>, Vec<T>)),
Storage(StorageBuffer<Vec<T>>),
}

impl<T: GpuArrayBufferable> GpuArrayBuffer<T> {
Expand All @@ -41,21 +41,22 @@ impl<T: GpuArrayBufferable> GpuArrayBuffer<T> {
if limits.max_storage_buffers_per_shader_stage == 0 {
GpuArrayBuffer::Uniform(BatchedUniformBuffer::new(&limits))
} else {
GpuArrayBuffer::Storage((StorageBuffer::default(), Vec::new()))
GpuArrayBuffer::Storage(StorageBuffer::default())
}
}

pub fn clear(&mut self) {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.clear(),
GpuArrayBuffer::Storage((_, buffer)) => buffer.clear(),
GpuArrayBuffer::Storage(buffer) => buffer.get_mut().clear(),
}
}

pub fn push(&mut self, value: T) -> GpuArrayBufferIndex<T> {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.push(value),
GpuArrayBuffer::Storage((_, buffer)) => {
GpuArrayBuffer::Storage(buffer) => {
let buffer = buffer.get_mut();
let index = NonMaxU32::new(buffer.len() as u32).unwrap();
buffer.push(value);
GpuArrayBufferIndex {
Expand All @@ -70,10 +71,7 @@ impl<T: GpuArrayBufferable> GpuArrayBuffer<T> {
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.write_buffer(device, queue),
GpuArrayBuffer::Storage((buffer, vec)) => {
buffer.set(mem::take(vec));
buffer.write_buffer(device, queue);
}
GpuArrayBuffer::Storage(buffer) => buffer.write_buffer(device, queue),
}
}

Expand All @@ -93,7 +91,7 @@ impl<T: GpuArrayBufferable> GpuArrayBuffer<T> {
pub fn binding(&self) -> Option<BindingResource> {
match self {
GpuArrayBuffer::Uniform(buffer) => buffer.binding(),
GpuArrayBuffer::Storage((buffer, _)) => buffer.binding(),
GpuArrayBuffer::Storage(buffer) => buffer.binding(),
}
}

Expand Down