Make the component types of the new animation players clonable.#13736
Merged
alice-i-cecile merged 3 commits intobevyengine:mainfrom Jun 7, 2024
Merged
Make the component types of the new animation players clonable.#13736alice-i-cecile merged 3 commits intobevyengine:mainfrom
alice-i-cecile merged 3 commits intobevyengine:mainfrom
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alice-i-cecile
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Jun 7, 2024
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
mockersf
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Jun 7, 2024
# Objective Some use cases might require holding onto the previous state of the animation player for change detection. ## Solution Added `clone` and `copy` implementation to most animation types. Added optimized `clone_from` implementations for the specific use case of holding a `PreviousAnimationPlayer` component. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
mockersf
pushed a commit
that referenced
this pull request
Jun 8, 2024
# Objective Some use cases might require holding onto the previous state of the animation player for change detection. ## Solution Added `clone` and `copy` implementation to most animation types. Added optimized `clone_from` implementations for the specific use case of holding a `PreviousAnimationPlayer` component. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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Objective
Some use cases might require holding onto the previous state of the animation player for change detection.
Solution
Added
cloneandcopyimplementation to most animation types.Added optimized
clone_fromimplementations for the specific use case of holding aPreviousAnimationPlayercomponent.