Skip to content

Clarify error message due to missing shader file#13766

Merged
alice-i-cecile merged 1 commit intobevyengine:mainfrom
imrn99:main
Jun 10, 2024
Merged

Clarify error message due to missing shader file#13766
alice-i-cecile merged 1 commit intobevyengine:mainfrom
imrn99:main

Conversation

@imrn99
Copy link
Contributor

@imrn99 imrn99 commented Jun 9, 2024

Objective

The error printed-out due to a missing shader file was confusing; This PR changes the error message.

Fixes #13644

Solution

I replaced the confusing wording (... shader is not loaded yet) with a clear explanation (... shader could not be loaded)

Testing

Did you test these changes? If so, how?

removing assets/shaders/game_of_life.wgsl & running its associated example now produces the following error:

thread '<unnamed>' panicked at examples/shader/compute_shader_game_of_life.rs:233:25:
Initializing assets/shaders/game_of_life.wgsl:
Pipeline could not be compiled because the following shader could not be loaded: AssetId<bevy_render::render_resource::shader::Shader>{ index: 0, generation: 0}
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::renderer::render_system`!

I don't think there are any tests expecting the previous error message, so this change should not break anything.

Are there any parts that need more testing?

If there was an intent behind the original message, this might need more attention.

How can other people (reviewers) test your changes? Is there anything specific they need to know?

One should be able to preview the changes by running any example after deleting/renaming their associated shader(s).

If relevant, what platforms did you test these changes on, and are there any important ones you can't test?

N/A

@github-actions
Copy link
Contributor

github-actions bot commented Jun 9, 2024

Welcome, new contributor!

Please make sure you've read our contributing guide and we look forward to reviewing your pull request shortly ✨

@alice-i-cecile alice-i-cecile added D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Jun 9, 2024
@alice-i-cecile alice-i-cecile added this to the 0.14 milestone Jun 10, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jun 10, 2024
Merged via the queue into bevyengine:main with commit 2356276 Jun 10, 2024
@rparrett
Copy link
Contributor

Thanks for taking care of this!

mockersf pushed a commit that referenced this pull request Jun 10, 2024
# Objective

The error printed-out due to a missing shader file was confusing; This
PR changes the error message.

Fixes #13644 

## Solution

I replaced the confusing wording (`... shader is not loaded yet`) with a
clear explanation (`... shader could not be loaded`)

## Testing

> Did you test these changes? If so, how?

removing `assets/shaders/game_of_life.wgsl` & running its associated
example now produces the following error:

```
thread '<unnamed>' panicked at examples/shader/compute_shader_game_of_life.rs:233:25:
Initializing assets/shaders/game_of_life.wgsl:
Pipeline could not be compiled because the following shader could not be loaded: AssetId<bevy_render::render_resource::shader::Shader>{ index: 0, generation: 0}
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::renderer::render_system`!
```

I don't think there are any tests expecting the previous error message,
so this change should not break anything.

> Are there any parts that need more testing?

If there was an intent behind the original message, this might need more
attention.

> How can other people (reviewers) test your changes? Is there anything
specific they need to know?

One should be able to preview the changes by running any example after
deleting/renaming their associated shader(s).

> If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

N/A
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Shader is not loaded error is unclear

3 participants