Clarify error message due to missing shader file#13766
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alice-i-cecile merged 1 commit intobevyengine:mainfrom Jun 10, 2024
Merged
Clarify error message due to missing shader file#13766alice-i-cecile merged 1 commit intobevyengine:mainfrom
alice-i-cecile merged 1 commit intobevyengine:mainfrom
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# Objective The error printed-out due to a missing shader file was confusing; This PR changes the error message. Fixes #13644 ## Solution I replaced the confusing wording (`... shader is not loaded yet`) with a clear explanation (`... shader could not be loaded`) ## Testing > Did you test these changes? If so, how? removing `assets/shaders/game_of_life.wgsl` & running its associated example now produces the following error: ``` thread '<unnamed>' panicked at examples/shader/compute_shader_game_of_life.rs:233:25: Initializing assets/shaders/game_of_life.wgsl: Pipeline could not be compiled because the following shader could not be loaded: AssetId<bevy_render::render_resource::shader::Shader>{ index: 0, generation: 0} note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace Encountered a panic in system `bevy_render::renderer::render_system`! ``` I don't think there are any tests expecting the previous error message, so this change should not break anything. > Are there any parts that need more testing? If there was an intent behind the original message, this might need more attention. > How can other people (reviewers) test your changes? Is there anything specific they need to know? One should be able to preview the changes by running any example after deleting/renaming their associated shader(s). > If relevant, what platforms did you test these changes on, and are there any important ones you can't test? N/A
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Objective
The error printed-out due to a missing shader file was confusing; This PR changes the error message.
Fixes #13644
Solution
I replaced the confusing wording (
... shader is not loaded yet) with a clear explanation (... shader could not be loaded)Testing
removing
assets/shaders/game_of_life.wgsl& running its associated example now produces the following error:I don't think there are any tests expecting the previous error message, so this change should not break anything.
If there was an intent behind the original message, this might need more attention.
One should be able to preview the changes by running any example after deleting/renaming their associated shader(s).
N/A