Move clone_entity commands to EntityCommands#16672
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alice-i-cecile merged 2 commits intobevyengine:mainfrom Dec 6, 2024
Merged
Move clone_entity commands to EntityCommands#16672alice-i-cecile merged 2 commits intobevyengine:mainfrom
clone_entity commands to EntityCommands#16672alice-i-cecile merged 2 commits intobevyengine:mainfrom
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alice-i-cecile
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BenjaminBrienen
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Dec 6, 2024
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## Objective Follow-up to #16672. `EntityCommands::clone` looks the same as the `Clone` trait, which could be confusing. A discord discussion has made me realize that's probably a bigger problem than I thought. Oops :P ## Solution Renamed `EntityCommands::clone` to `EntityCommands::clone_and_spawn`, renamed `EntityCommands::clone_with` to `EntityCommands::clone_and_spawn_with`. Also added some docs explaining the commands' relation to `Clone` (components need to implement it (or `Reflect`)). ## Showcase ``` // Create a new entity and keep its EntityCommands let mut entity = commands.spawn((ComponentA(10), ComponentB(20))); // Create a clone of the first entity let mut entity_clone = entity.clone_and_spawn(); ``` ## The Bikeshed - `clone_and_spawn` (Alice's suggestion) - `spawn_clone` (benfrankel's suggestion) - `spawn_cloned` (rparrett's suggestion)
BD103
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## Objective Follow-up to bevyengine#16672. `EntityCommands::clone` looks the same as the `Clone` trait, which could be confusing. A discord discussion has made me realize that's probably a bigger problem than I thought. Oops :P ## Solution Renamed `EntityCommands::clone` to `EntityCommands::clone_and_spawn`, renamed `EntityCommands::clone_with` to `EntityCommands::clone_and_spawn_with`. Also added some docs explaining the commands' relation to `Clone` (components need to implement it (or `Reflect`)). ## Showcase ``` // Create a new entity and keep its EntityCommands let mut entity = commands.spawn((ComponentA(10), ComponentB(20))); // Create a clone of the first entity let mut entity_clone = entity.clone_and_spawn(); ``` ## The Bikeshed - `clone_and_spawn` (Alice's suggestion) - `spawn_clone` (benfrankel's suggestion) - `spawn_cloned` (rparrett's suggestion)
ecoskey
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Jan 6, 2025
## Objective I was resolving a conflict between bevyengine#16132 and my PR bevyengine#15929 and thought the `clone_entity` commands made more sense in `EntityCommands`. ## Solution Moved `Commands::clone_entity` to `EntityCommands::clone`, moved `Commands::clone_entity_with` to `EntityCommands::clone_with`. ## Testing Ran the two tests that used the old methods. ## Showcase ``` // Create a new entity and keep its EntityCommands. let mut entity = commands.spawn((ComponentA(10), ComponentB(20))); // Create a clone of the first entity let mut entity_clone = entity.clone(); ``` The only potential downside is that the method name is now the same as the one from the `Clone` trait. `EntityCommands` doesn't implement `Clone` though, so there's no actual conflict. Maybe I'm biased because this'll work better with my PR, but I think the UX is nicer regardless.
ecoskey
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Jan 6, 2025
## Objective Follow-up to bevyengine#16672. `EntityCommands::clone` looks the same as the `Clone` trait, which could be confusing. A discord discussion has made me realize that's probably a bigger problem than I thought. Oops :P ## Solution Renamed `EntityCommands::clone` to `EntityCommands::clone_and_spawn`, renamed `EntityCommands::clone_with` to `EntityCommands::clone_and_spawn_with`. Also added some docs explaining the commands' relation to `Clone` (components need to implement it (or `Reflect`)). ## Showcase ``` // Create a new entity and keep its EntityCommands let mut entity = commands.spawn((ComponentA(10), ComponentB(20))); // Create a clone of the first entity let mut entity_clone = entity.clone_and_spawn(); ``` ## The Bikeshed - `clone_and_spawn` (Alice's suggestion) - `spawn_clone` (benfrankel's suggestion) - `spawn_cloned` (rparrett's suggestion)
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Objective
I was resolving a conflict between #16132 and my PR #15929 and thought the
clone_entitycommands made more sense inEntityCommands.Solution
Moved
Commands::clone_entitytoEntityCommands::clone, movedCommands::clone_entity_withtoEntityCommands::clone_with.Testing
Ran the two tests that used the old methods.
Showcase
The only potential downside is that the method name is now the same as the one from the
Clonetrait.EntityCommandsdoesn't implementClonethough, so there's no actual conflict.Maybe I'm biased because this'll work better with my PR, but I think the UX is nicer regardless.