add_edges helper for directional navigation#17389
Merged
alice-i-cecile merged 5 commits intobevyengine:mainfrom Jan 16, 2025
Merged
add_edges helper for directional navigation#17389alice-i-cecile merged 5 commits intobevyengine:mainfrom
add_edges helper for directional navigation#17389alice-i-cecile merged 5 commits intobevyengine:mainfrom
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BenjaminBrienen
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Jan 15, 2025
rparrett
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Jan 15, 2025
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
rparrett
approved these changes
Jan 15, 2025
| /// Add symmetrical edges between each consecutive pair of entities in the provided slice. | ||
| /// | ||
| /// Unlike [`add_looping_edges`](Self::add_looping_edges), this method does not loop back to the first entity. | ||
| pub fn add_edges(&mut self, entities: &[Entity], direction: CompassOctant) { |
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A motivated person could follow up to rework add_looping_edges to use reuse add_edges.
viridia
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Jan 15, 2025
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Feb 4, 2025
# Objective While `add_looping_edges` is a helpful method for manually defining directional navigation maps, we don't always want to loop around! ## Solution Add a non-looping variant. These commits are cherrypicked from the more complex bevyengine#17247. ## Testing I've updated the `directional_navigation` example to use these changes, and verified that it works. --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
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Objective
While
add_looping_edgesis a helpful method for manually defining directional navigation maps, we don't always want to loop around!Solution
Add a non-looping variant.
These commits are cherrypicked from the more complex #17247.
Testing
I've updated the
directional_navigationexample to use these changes, and verified that it works.