Make adding a subasset label return a result for if there is a duplicate label.#18013
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alice-i-cecile merged 3 commits intobevyengine:mainfrom Feb 24, 2025
Merged
Make adding a subasset label return a result for if there is a duplicate label.#18013alice-i-cecile merged 3 commits intobevyengine:mainfrom
alice-i-cecile merged 3 commits intobevyengine:mainfrom
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pcwalton
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Feb 24, 2025
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LGTM. Of course we should have some kind of solution for the problem, but this will at least prevent others from suffering the same difficulty debugging the issue.
alice-i-cecile
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pcwalton
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Currently, we reload a glTF skin each time we encounter a node that references it. By checking for duplicates, PR bevyengine#18013 turned this into a fatal error. But this was always wasteful. This commit fixes the issue by caching each skin by its index as we load it. The Maya babylon.js export plugin likes to emit glTFs with multiple nodes that reference the same skin, so this effectively unbreaks Maya rigs.
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Currently, we reload a glTF skin each time we encounter a node that references it. By checking for duplicates, PR #18013 turned this into a fatal error. But this was always wasteful. This commit fixes the issue by caching each skin by its index as we load it. The Maya babylon.js export plugin likes to emit glTFs with multiple nodes that reference the same skin, so this effectively unbreaks Maya rigs.
andriyDev
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…a duplicate label. (bevyengine#18013)" This reverts commit ed1143b.
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# Objective - Fixes #18010. ## Solution - Revert the offending PRs! These are #15481 and #18013. We now no longer get an error if there are duplicate subassets. - In theory we could untangle #18013 from #15481, but that may be tricky, and may still introduce regressions. To avoid this worry (since we're already in RC mode), I am just reverting both. ## Testing - This is just a revert. --- ## Migration Guide <Remove the migration guides for #15481 and #18013> I will make a PR to the bevy_website repo after this is merged.
mockersf
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- Fixes #18010. - Revert the offending PRs! These are #15481 and #18013. We now no longer get an error if there are duplicate subassets. - In theory we could untangle #18013 from #15481, but that may be tricky, and may still introduce regressions. To avoid this worry (since we're already in RC mode), I am just reverting both. - This is just a revert. --- <Remove the migration guides for #15481 and #18013> I will make a PR to the bevy_website repo after this is merged.
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Objective
Solution
LoadContext::add_labeled_assetand friends return an error if it finds a duplicate asset.Testing
Migration Guide
AssetLoaders must now handle the case of a duplicate subasset label when usingLoadContext::add_labeled_assetand its variants. If you know your subasset labels are unique by construction (e.g., they include an index number), you can simply unwrap this result.