[Merged by Bors] - Update EntityMut's location in push_children() and insert_children()#2604
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Davier wants to merge 3 commits intobevyengine:mainfrom
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[Merged by Bors] - Update EntityMut's location in push_children() and insert_children()#2604Davier wants to merge 3 commits intobevyengine:mainfrom
Davier wants to merge 3 commits intobevyengine:mainfrom
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alice-i-cecile
approved these changes
Aug 5, 2021
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Actually, could you add your previously crashing code as a regression test? |
DJMcNab
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Aug 6, 2021
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DJMcNab
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The changes I'd suggest are only for internal documentation, and otherwise this looks good.
alice-i-cecile
approved these changes
Aug 8, 2021
mockersf
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Aug 9, 2021
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Thats a pretty nasty bug. Nice catch! |
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bors r+ |
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Aug 10, 2021
…2604) ## Objective This code would result in a crash: ```rust use bevy::prelude::*; fn main() { let mut world = World::new(); let child = world.spawn().id(); world.spawn().push_children(&[child]); } ``` ## Solution Update the `EntityMut`'s location after inserting a component on the children entities, as it may have changed.
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Objective
This code would result in a crash:
Solution
Update the
EntityMut's location after inserting a component on the children entities, as it may have changed.