[Merged by Bors] - Sprite change image#3207
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DJMcNab wants to merge 4 commits intobevyengine:mainfrom
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Had an issue on main where the dynamically updated image wouldn't render. This PR solves the issue, so I can confirm that it works. |
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…nline bind group creation for simplicity
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Just pushed a commit that fixes a missing resource issue (games would panic at startup), removes an unnecessary clone, and does a couple of small style tweaks. I can confirm that "image hot reloading" now works. Nice work! |
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# Objective - Changing the underlying image would not update a sprite ## Solution - 'Detect' if the underlying image changes to update the sprite Currently, we don't support change detection on `RenderAssets`, so we have to manually check it. This method at least maintains the bind groups when the image isn't changing. They were cached, so I assume that's important. This gives us correct behaviour here. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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Objective
Solution
Currently, we don't support change detection on
RenderAssets, so we have to manually check it.This method at least maintains the bind groups when the image isn't changing. They were cached, so I assume that's important.
This gives us correct behaviour here.