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mockersf
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Jan 3, 2022
alice-i-cecile
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Feb 3, 2022
Weibye
approved these changes
Jul 27, 2022
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This PR needs to have its merge conflicts resolved. @Davier if you have time please feel free (but I know you've been busy). Otherwise I've added the Adopt-Me label; others are free to remake this PR to fix those. |
This was referenced Aug 3, 2022
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The issue has already been fixed by #3854, closing this |
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Objective
Fixes #3493.
The issue was that
extracted_uinode.rectis scaled according to the window's scale factor whenextracted_uinode.atlas_sizeisNone, but it's not scaled whenextracted_uinode.atlas_sizeisSome.Solution
I changed one condition to avoid relying on
extracted_uinode.rect, extracted the window's scale factor into the render app, and applied it as necessary when calculating the clipped UVs.To be honest, I can't properly explain why it works this way, and I'm not confident I covered all cases. In #3460, the similar fields
extracted_sprite.rectandextracted_sprite.atlas_sizeare changed to cleanly separate what affects position/size and what affects UVs. I hope to port to UI the sprite improvements of that PR after it's accepted, but meanwhile this smaller PR can fix the issue.